So! The Room No. 9 demo is finally here. It’s more or less exactly what you’d expect if you’ve been keeping up with the game so far. Some things of note on the more technical side of things since ClockUp’s made a few nice quality-of-life adjustments to the engine and UI:
The debut game from a new brand of Holicworks (parent company of LoveDelivery and TYRANT), hobibox/fetish, Fukushu Teikoku – Revenge Empire (or something like that idk, I’m going w/ the romanji for now). Like I mentioned before in my other blurbs on this game, the big draw is that it’s got art by eromanga artist, Mizuryu Kei. It’s set to be a sex-heavy game with a seme protagonist. I’m intrigued, though I do kinda wish the space nazis looked a little more space and a little less nazi, but these are early character designs, so they might change.
I’m lazy so here’s stuff from this month’s Cool-B. I’ll probably fill in some details/commentary later:
So, the September issue of Cool-B is out and with it we have some more information about parade’s Room No. 9! First off some basic info recap since it’s scattered through several posts now:
So! Mashou Megane came out last week and I just finished it so here are some thoughts. I’m bad about spoilers so this probably has spoilers:
The Room No. 9 site updated with what looks to be a complete outline of the rules of the “game”––I mean, experiment. Also of note…